Modeling Hero Props (Lifetime)

Modeling Hero Props

The Hero Props course is designed to teach students how to develop 3D high polygon hero props for use in 3D animations and games. Students will use Autodesk’s Maya, Substance Painter, and Photoshop to create their hero props. This course will also dive into the theory of creating practical and functional hero props. The standards of this course are indicative or above the standards found in a 3D graphics industry.

Course Instructor

Devin Morse Devin Morse Course Author

Devin is currently a Game Art Course Director at Full Sail University in Winter Park, FL. He is also an Online Course Developer and instructor for Arts Atelier 146.Previously, Devin worked in the Military Simulation Industry as a 3D Graphics Artist for Carley Corporation in Orlando, FL. He worked on various military projects to include the Ready Relevant Learning program (the Navy’s largest training program) and the Marines’ CH53K King Stallion helicopter.Devin also worked in the Independent Game Development industry. Various companies include Inverted Studios, The Factory, and Mechanical Butterfly, LLC. He has worked in multiple capacities, such as lead game developer, animator, level designer, and 2D/3D artist. Devin continues to work on indie video games.Devin is a graduate from the Academy of Art University with a BFA (Bachelor of Fine Arts) in Game Design and a MA (Master of Arts) in Game Development (3D Environment Art) from Academy of Art University in San Francisco.

Course Information

Estimated Time: 8 Weeks

Difficulty: Moderate

Weekly Livestreams

Each week, a one-hour livestream with your instructor will be scheduled so you can ask any questions you may have and get feedback in real-time.

Lifetime Access

All pre-recorded lectures and recorded livestreams will be available to you forever so you can review lessons even after the course ends.

Certificate

Completing this course at a Professional or Advanced Level will act as credit toward a certificate in the corresponding Program Area.

Course Outline

Module 1 | Prop 1 Modeling

In Module 1, students are introduced to the form follows function concept and how to apply that concept to 3D prop models. Students will begin to model their first hero prop in this module.

Module 2 | Prop 1 Texture

In this module, students learn to use the PBR method to texture their first Hero Prop. Students also learn how to properly export their textures.

Module 3 | Prop 2 Modeling

Module 3 begins the second Hero Prop, a handheld radio. It expands on modeling techniques and prepares students for future assignments.

Module 4 | Prop 2 Texture

This module demonstrates additional techniques for texturing a model, such as custom color selection.

Module 5 | Prop 3 Modeling

Module 5 starts the 3rd Hero Prop, a sci-fi crate. It discusses additional modeling techniques and how to prepare a model for animation.

Module 6 | Prop 3 Texture

Students will learn to export and texture a model with animation in mind.

Module 7 | Prop 4 Modeling

In this module, students will model their final Hero Prop. Everything the student has learned thus far is discussed further. Form follows function is reiterated.

Module 8 | Prop 4 Texture

The student must texture the final Hero Prop using the techniques learned in this course. Students must create and apply alpha images to their model to add details.

Recommended Software

  • Student version Substance Painter
  • Autodesk student software
  • Photoshop (or equivalent)

Hardware Requirements

(Minimum)
  • OS: Windows 7/8/10 64-bit or Mac OSX Sierra
  • CPU: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • RAM: 8 GB (recommend to have at least 32 GB)
  • GPU: NVIDIA GeForce 470 GTX or ADM Radeon 6870 HD series card or higher
  • Video Card/DirectX Version: DirectX 11 or DirectX 12 compatible graphics card
  • For storage purposes, fast SSDs are recommended

Assignments

Assignments will be given on a weekly basis. Students are recommended to dedicate a minimum of 10 hours a week reviewing lecture content and completing assignments.

Grading

Grades are given based on levels. You can learn about our grading system.

Refund Policy

Please note that courses with critiqued lessons are nonrefundable due to the limited number of seats.

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