Texture and Lighting for 3D Environments (Lifetime)

Texture & Lighting

In this course, students are equipped with the knowledge and techniques to create “hand painted” textures with proper lighting conditions using Photoshop. These textures are applied to a 3D model. This course helps students understand how to apply lighting concepts to a 2D texture while considering 3D application.

Course Instructor

Devin Morse Devin Morse Course Author

Devin is currently a Game Art Course Director at Full Sail University in Winter Park, FL. He is also an Online Course Developer and instructor for Arts Atelier 146.Previously, Devin worked in the Military Simulation Industry as a 3D Graphics Artist for Carley Corporation in Orlando, FL. He worked on various military projects to include the Ready Relevant Learning program (the Navy’s largest training program) and the Marines’ CH53K King Stallion helicopter.Devin also worked in the Independent Game Development industry. Various companies include Inverted Studios, The Factory, and Mechanical Butterfly, LLC. He has worked in multiple capacities, such as lead game developer, animator, level designer, and 2D/3D artist. Devin continues to work on indie video games.Devin is a graduate from the Academy of Art University with a BFA (Bachelor of Fine Arts) in Game Design and a MA (Master of Arts) in Game Development (3D Environment Art) from Academy of Art University in San Francisco.

Course Information

Duration: 7 Weeks

Intensity: Moderate

Weekly Livestreams

Each week, a one-hour livestream with your instructor will be scheduled so you can ask any questions you may have and get feedback in real-time.

Lifetime Access

All pre-recorded lectures and recorded livestreams will be available to you forever so you can review lessons even after the course ends.

Certificate

Completing this course at a Professional or Advanced Level will act as credit toward a certificate in the corresponding Program Area.

Course Topics

  • Photoshop Interface
  • Tileable Textures
  • Wood Textures
  • Brick Texture
  • Metal Textures
  • Non-destructive Variations
  • Combining Textures
  • Transparency
  • Applying Textures in Maya
  • Applying Materials in Unreal Engine 4

Recommended Software

  • Unreal Engine
  • Autodesk Maya student software
  • Adobe Photoshop or equivalent.

Hardware Requirements

(Minimum)
  • OS: Windows 7/8/10 64-bit or Mac OSX Sierra
  • CPU: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • RAM: 8 GB (recommend to have at least 32 GB)
  • GPU: NVIDIA GeForce 470 GTX or ADM Radeon 6870 HD series card or higher
  • Video Card/DirectX Version: DirectX 11 or DirectX 12 compatible graphics card
  • For storage purposes, fast SSDs are recommended

Assignments

Assignments will be given on a weekly basis. Students are recommended to dedicate a minimum of 10 hours a week reviewing lecture content and completing assignments.

Grading

Grades are given based on levels. You can learn about our grading system.

Refund Policy

Please note that courses with critiqued lessons are nonrefundable due to the limited number of seats.

Categories: